Via the Steam platform, Counter-Strike and Team Fortress 2 also allow players to trade these items, which has led to communities devoted to bartering them for real-world money, as well as gambling. They have largely been supplanted by " battle passes", which are collections of in-game challenges and goals that unlock reward tiers over a short- or long-term period. While often defended as being similar in practice to booster packs for collectible card games, researchers have deemed loot boxes to be "psychologically akin to gambling", and their inclusion in full-priced games have faced criticism from players for being an anti-consumer practice. Via microtransactions commonly known as " loot boxes", a player can earn a random selection of in-game items, which may include skins and other cosmetic items of varying rarity. In the 2010s, skins were increasingly deemed a virtual good as part of monetization strategies, especially within free-to-play games and those otherwise treated as a service. Skins are sometimes distributed as part of downloadable content, and as pre-order incentives for newly-released games. Fortnite Battle Royale has similarly featured extensive uses of licensed properties as the basis for skins, also including non-gaming properties such as comic book characters, the National Football League, and musicians. Ultimate offering costume items based on other video game characters for its customizable Mii Fighter characters). Skins can sometimes include historical incarnations of the player character (such as Insomniac Games' Spider-Man, which includes unlockable skins based on Spider-Man's past comic book and film appearances), as well as crossovers with other video games (such as Final Fantasy XIII-2 offering a costume based on Ezio Auditore from the Assassin's Creed franchise, and Super Smash Bros. Skins are often awarded as unlockable content for completing specific in-game goals or milestones. In video games, the term "skin" is similarly used to refer to an in-game character or cosmetic options for a player's character and other in-game items, which can range from different color schemes, to more elaborate designs and costumes. One method for dealing with this is to allow the user to select which parts of the theme they want to load for example in Windows 98, users could load the background and screensaver from a theme, but leave the icons and sounds untouched. For example, users might want the window-borders from a particular theme, but installing it would also alter the desktop background. Themes are often used to change the look and feel of a wide range of things at once, which makes them much less granular than allowing the user to set each option individually. Applying a skin changes a piece of software's look and feel-some skins merely make the program more aesthetically pleasing, but others can rearrange elements of the interface, potentially making the program easier to use. Software that is capable of having a skin applied is referred to as being skinnable, and the process of writing or applying such a skin is known as skinning. As such, a skin can completely change the look and feel and navigation interface of a piece of application software or operating system. Themes are used to customize the look and feel of a piece of computer software or of an operating system.Īlso known as a skin (or visual style in Windows XP) it is a custom graphical appearance preset package achieved by the use of a graphical user interface (GUI) that can be applied to specific computer software, operating system, and websites to suit the purpose, topic, or tastes of different users. A theme usually comprises a set of shapes and colors for the graphical control elements, the window decoration and the window. In computing, a theme is a preset package containing graphical appearance and functionality details. The same GUI (using Qt) with three different themes
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